Taunt

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
1 point



Category:
Melee



Cooldown:
45s

Power:
1 + 0.5/Lv



Scaling:
Health 3%



Cost:
7 MP

Size:
190.09% + 2.5%/Lv



Mob Amount:
3



Duration:
6s

Requirement(s)

None!

General Description

Aside from a few things, the In-Game Description is pretty accurate. Upon using this skill it goes on its 45s cooldown, and you start to repeatedly taunt monsters in a circle around you.

The higher your Taunt level the more stacks you can gain when taunting, and each stack makes you noticeably stronger!

A taunted enemy will turn a shade redder, and start to move towards you a little quicker than normal.

It might be helpful to assign Taunt to a macro, seeing as how it has such a long cooldown and could be easily forgotten.

In-Game Description

Gain a Taunting buff, taunting nearby enemy every 3 seconds for 90 seconds. Furthermore, you gain temporary shield equal to 3%(+0%/lv) of your max hp and gain a Berserk buff granting 0.5 movement speed and 3% global damage per stack up to a total of 3(+1/lvl) stacks. Furthermore the skill size of this skill scale with CON and SPR. Activating again refresh the duration.