Category:Skills: Difference between revisions

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*[[Grapple]] may fall into the ''Life'' category, but it is very much useful in combat! The Grapple skill can allow you to hang from walls, ceilings, and platforms for approximately 5 seconds before you are detached. While attached you can swing side-to-side, and change your vertical position with the Up and Down keys. From early-game and even into late-game, Grapple can be an invaluable tool in the right hands!
[[Grapple]] may fall into the ''Life'' category, but it is very much useful in combat! The Grapple skill can allow you to hang from walls, ceilings, and platforms for approximately 5 seconds before you are detached. While attached you can swing side-to-side, and change your vertical position with the Up and Down keys. From early-game and even into late-game, Grapple can be an invaluable tool in the right hands!
 


The Combat Scaling table is meant to provide an out-of-game option for seeing how skills scale and what they scale with. Extra details like Size and Duration are not included. While those are very important factors in assessing a skill's strength, they are not affected by Attributes and Attack Damage. For the purposes of this table, we feel that including a Power column and a Mob (Amount) column is enough. You can always click on the Skill's name to be taken to its page for more information!  
The Combat Scaling table is meant to provide an out-of-game option for seeing how skills scale and what they scale with. Extra details like Size and Duration are not included. While those are very important factors in assessing a skill's strength, they are not affected by Attributes and Attack Damage. For the purposes of this table, we feel that including a Power column and a Mob (Amount) column is enough. You can always click on the Skill's name to be taken to its page for more information!  
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