Player Stats: Difference between revisions

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*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.


Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' skills that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.


==Further Attributes==
==Further Attributes==
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