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*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK. | *In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK. | ||
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' | Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed. | ||
==Further Attributes== | ==Further Attributes== | ||