Category:Skills: Difference between revisions

 
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[[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]]
[[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]]
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When leveling up, you gain both Stat Points to assign in your Stats window [O] and Skill Points to assign in your Skills Window [K].  
When leveling up, you gain both Stat Points to assign in your Stats window [O] and 1 Skill Point to assign in your Skills Window [K]. You gain 2 Skill points every 4 levels, and 3 Skill points every 12 levels.  


This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations.
This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations.
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So go forth, level your skills, and take anything and everything from every map!
So go forth, level your skills, and take anything and everything from every map!


==Passives and Perks==
==Combat Passives and Perks==
<div style="float:right; margin-left:10px;">
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[[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]]
[[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]]
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When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith.  
When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith.  


Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something other than % Damage:
*Certain skills also have a Combat Passives requirement to learning them!
 
Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something besides % Damage:


'''Melee:''' <br>Every 4 levels, you gain +3 Max HP.<br>
'''Melee:''' <br>Every 4 levels, you gain +3 Max HP.<br>
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'''Faith:''' <br>Every 7 levels, you gain +1 Defense. <br>Every 20 levels, you gain +1 HP Regeneration Per Tick.<br>
'''Faith:''' <br>Every 7 levels, you gain +1 Defense. <br>Every 20 levels, you gain +1 HP Regeneration Per Tick.<br>


Life Skills provide Skill Perks as well!
==Life Perks==
Leveling your life skills is also another way to get stronger and "luckier"!
<div style="float:right; margin-left:10px;">
<div style="float:right; margin-left:10px;">
[[File:Lifeperks.png|200px|thumb|link=|Clicking on a Life Skill within the Life Skills Tab will show you something like this.]]
[[File:Lifeperks.png|200px|thumb|link=|Clicking on a Life Skill within the Life Skills Tab will show you something like this.]]
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Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill.
Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill.
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*''Arrow Skills cannot be used in Macros.''
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