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[[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]] | [[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]] | ||
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When leveling up, you gain both Stat Points to assign in your Stats window [O] and Skill | When leveling up, you gain both Stat Points to assign in your Stats window [O] and 1 Skill Point to assign in your Skills Window [K]. You gain 2 Skill points every 4 levels, and 3 Skill points every 12 levels. | ||
This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations. | This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations. | ||
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So go forth, level your skills, and take anything and everything from every map! | So go forth, level your skills, and take anything and everything from every map! | ||
==Passives and Perks== | ==Combat Passives and Perks== | ||
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[[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]] | [[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]] | ||
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When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith. | When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith. | ||
*Certain skills also have a Combat Passives requirement to learning them! | |||
Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something besides % Damage: | Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something besides % Damage: | ||
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Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill. | Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill. | ||
*''Arrow Skills cannot be used in Macros.'' | |||
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