Player Stats

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Revision as of 13:17, 29 December 2024 by Lightning266 (talk | contribs) (Added description to the rest and some other stats)
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Player Stats

Exaggerated STR stat

Every time a player levels up, they gain 5 attribute points along with some HP and MP. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.

Strength (STR)

Description: Increases melee attack damage.

- The damage of many close-ranged Physical Skills scale from this stat.

Spirit (SPR)

Description: Increases maximum MP, MP regeneration, and reduces cooldown for magic skills.

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Dexterity (DEX)

Description: Increases ranged attack damage, damage balance, and reduces cooldowns for melee skills.

- The damage of many long-ranged Physical Skills scale from this stat.

Constitution (CON)

Description: Increases Max HP, and Defense slightly.

- Every 10 points of CON will grant the player +1 Defense.

Intelligence (INT)

Description: Increases magic damage.

- The damage of many Magical Skills scale from this stat.

Luck (LUK)

Description: Increases critical hit chance and item drop rate. Also reduces EXP loss from death.

-Every point of LUCK increases drop rate by 0.5% multiplicatively i.e. 50 LUK = 25% increase from base droprate. -For the crit rate formula is as follows: f(x) = (2/(1+e^-0.016(x+0)))-1

Speed (SPD)

Description: How fast you can run.

-This stat cannot be increased using attribute points. Mostly a quality of life upgrade but can be useful in certain situation like skipping platforms. Can only modified using specific equipment and gem upgrades.

Jump (JMP)

Description: How high you can jump.

-This stat cannot be increased using attribute points. Mostly a quality of life upgrade but can be useful in certain situation like skipping platforms. Can only modified using specific equipment and gem upgrades.

Defence (DEF)

Description: How much damage reduction you have.

-This stat cannot be increased using attribute points. A very valuable stat for damage mitigation but hard to obtain. Can only modified using specific equipment and gem upgrades.

Tips

  • Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense.
  • No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost.