Triple Throw

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Revision as of 22:47, 11 October 2025 by Marno (talk | contribs) (→‎General Description)
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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 point



Category:
Range



Cooldown:
3.0s

Power:
13 + 7/Lv



Scaling:
Range 57% + 19%/Lv



Cost:
4 MP

Size:
N/A



Mob Amount:
1



Duration:
N/A

Requirement(s)

Lv 20 Range Passive

General Description

Using a Throwing skill in the air will slow your descent for a short while.

This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!

That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.

When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.

With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact change targets to another within range and hit that one instead!

In-Game Description

Quickly throws 3 throwing knives.