Triple Throw
Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.
|
Activate:
|
Power:
|
Size:
|
Requirement(s)
Lv 20 Range Passive
General Description
Using a Throwing skill in the air will slow your descent for a short while.
This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!
That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.
With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact change targets to another within range and hit that one instead!
In-Game Description
Quickly throws 3 throwing knives.