Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
2 points



Category:
Faith



Cooldown:
7.5s

Power:
5 + 3/Lv



Scaling:
Mana 27% + 5%/Lv



Cost:
14 MP

Size:
10% + 4%/Lv



Mob Amount:
3



Duration:
N/A

Requirement(s)

Lv 15 Faith Passive and Lv 5 Range Passive

Level Materials

10 Dull Ice Essence

General Description

Like most arrow skills, while the skill is held down you will be shown a dotted line to indicate how the arrow will travel. Arrows will travel until they hit a target or hit some kind of terrain, which can make for some rewarding trick shot opportunities. Especially for Medishot. Also like most arrow skills, you will hover in the air for as long as you have the skill held down.

Arrow skills are not available for macros. Trying to do so will tell you that that skill is not available for macros.

Medishot's projectile travels in an arc much like how Soul Shot's projectile does, but there are two key difference: the healing amount provided by Medishot is not reduced when fired immediately, and when Medishot makes contact its heal will occur in an area around it. You can think of it as a ranged Revitalize.

Knowing how and when to shoot an object or wall to heal hard to reach allies is the difference between a good healer and an amazing healer!

In-Game Description

Fire a healing shot. It will heal all friendly entities around it upon making contact with something.