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After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. | After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper righthand corner of your screen as you progress. | ||
The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item, even if it has the same rarity, you will enter a dungeon with a different layout. However this also means that you can enter a familiar layout by offering the same item again after completing a Dungeon run. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next. | The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item, even if it has the same rarity, you will enter a dungeon with a different layout. However this also means that you can enter a familiar layout by offering the same item again after completing a Dungeon run. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next. | ||
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This may, and has, also lead to some mishaps :) | This may, and has, also lead to some mishaps :) | ||
== | ==Room Types== | ||
In order to clear a dungeon, you must: | In order to clear a dungeon, you must first learn the different room types:<br> | ||
'''Dungeon Entrance:''' The room you first enter into, denoted by a blue square on the map. Within this room will be a purple Exit Portal, which will take you out of the dungeon should you try to take the portal. After confirming that that is what you want to do.<br> | |||
'''Standard Room:''' Every room besides the Dungeon Entrance builds upon the Standard Room, which is shown as a clear square on the map. There are no portals in these rooms until they are cleared. Each of these rooms will have a single [[Slime]] in them that, after being defeated, will spawn the first wave of monsters. A new wave will spawn after the last monster of a wave is defeated, until all enemies are slain and the room is cleared.<br> | |||
'''Key Room:''' Your first main goal is to find this room, which will show as a light red square on the map when you near it. The monsters here will be of a higher difficulty than Standard Rooms, and in the final and hardest wave one of the monsters will drop the Boss Key. A player will have to pick this up into their inventory. After the Key Room is cleared, a green portal will sometimes appear that will take you back to the Dungeon Entrance. This can help save time, but the portal doesn't always appear.<br> | |||
'''Boss Room:''' This room will appear a bright red square on the map, and any portal leading into it will also be a bright red. These portals are locked. In order to enter the Boss Room, the player with the Boss Key in their inventory will have to enter first. Upon entry, the Boss Key is removed from their inventory and other players will be able to enter. Remember, there is only a single Slime enemy. So long as the Slime is not killed, no other enemies will spawn within the room.<br> | |||
After the Slime is killed, waves of harder enemies will spawn one after the other. The final wave will contain the boss monster(s), and successfully clearing this room will unlock one boss chest for each party member. At this point a window showing player damage contribution will also appear, and a bonus amount of Soul Crystal will be distributed based on it.<br> | |||
'''Loot Room(s):''' <br> | |||
==Bonus Modes== | ==Bonus Modes== | ||