Beginner's Guide: Difference between revisions

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This is a spoiler-free guide to the basics of Soul's Remnant. No specific locations or items are mentioned, but some large mechanics are touched on.
This is a spoiler-free guide to the basics of Soul's Remnant. The main functions of the game are explained, with some information omitted for the sake of maintaining that new player experience.


==Controls==
==Controls==
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After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress. The item you offered will show as well.
After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress. The item you offered will show as well.


The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item for your next dungeon run, even if it has the same rarity, you will enter a dungeon with a different layout. However, this also means that you can enter a familiar layout by offering the same item. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next.
May your first dungeon be a good one!
 
Also. If someone outside of the dungeon has their own Dungeon Pass and offers the same item your party used to enter, they will join your instance of the Dungeon. This can be useful if a player dies and needs to re-enter the dungeon, or if you'd like to run a dungeon with more players than the default party size. '''Trying to do a dungeon with a number of people higher than the party size that entered, may result in some players not getting full rewards.'''
 
This may lead to, and has lead to, some memorable mishaps :)


==Death==
==Death==
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