Dungeons: Difference between revisions

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[[File: Dungeon_Crystal.png]]
[[File: Dungeon_Crystal.png]]
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==Overview==
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[[File:DungeonEnter.png|180px|thumb|left|You can tell by its glow that this Normal Dungeon Pass has echoes on it!]]
[[File:DungeonOfferPass2025.png|230px|thumb|left|Moments before entering a Hard Dungeon.]]
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Dungeons look like the floating crystal shown above, and they contain valuable items within. To enter a dungeon you must first be in a party, and the party leader must have at least one [[Dungeon Pass]] in their inventory. Upon interacting ("spacebar" by default) with the floating crystal, a window will appear. The party leader must then drag their chosen Dungeon Pass into the designated box as an offering.  
Dungeons look like the floating crystal shown above, and they contain valuable items within. Clearing a dungeon will net you some of those valuables, along with a good amount of Player EXP. To enter a dungeon you must first be in a party, and the party leader must have at least one [[Dungeon Pass]] in their inventory. Upon interacting ("spacebar" by default) with the floating crystal, a window will appear. The party leader must then drag their chosen Dungeon Pass into the designated box as an offering.  
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The difficulty of the dungeon you enter is entirely decided by the item you offer:
The difficulty of the dungeon you enter is entirely decided by the item you offer:
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After clicking "Enter", the offered Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress.  
After clicking "Enter", the offered Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress.  


Every dungeon that you enter is procedurally generated, making each run different from the last.  
 
''Every dungeon that you enter is procedurally generated, making each run different from the last.''
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This means that if you offer a different item for your next dungeon run, even if it has the same rarity, you will enter a dungeon with a different layout. However, this also means that you can enter a familiar layout by offering the same item. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next.  
This means that if you offer a different item for your next dungeon run, even if it has the same rarity, you will enter a dungeon with a different layout. However, this also means that you can enter a familiar layout by offering the same item. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next.  
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The [[Slime Garden Dungeon]] can be found on the Behind The Garden map. The easiest dungeon overall, but don't let your guard down.
The [[Grassy Dungeon]] can be found on the Behind The Garden map. The easiest dungeon overall, but don't let your guard down.


The [[Plains Dungeon]] can be found on the Plains 3 map. Very popular.
The [[Plains Dungeon]] can be found on the Plains 3 map. Very popular.
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[[File:DungeonRooms.png|thumb|left|The blue dot is your location. The green dot(s) are other player(s).]]   
[[File:DungeonRooms.png|230px|thumb|left|The blue dot is your location. The green dot(s) are other player(s).]]   
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'''Dungeon Entrance:'''<br>  
'''Dungeon Entrance:'''<br>  
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'''The Path:'''<br>
'''The Bright Blue Path:'''<br>
Before clearing a room, the map will show a bright blue line only reaching halfway. After all enemies have been defeated the path will be fully opened, connecting the rooms on the map fully with that bright blue line and allowing you to move between the rooms without any fights.
Rooms with portals that lead to one another are shown on the map as having a bright blue line between them. But the line doesn't always physically connect the rooms. Even after entering a new room, the path will not update on the map. Only after clearing the room of enemies will the path be updated. Two rooms physically connected by the path tells you that both rooms have been cleared out, and that you can enter the relevant portal without having to fight anything. The only challenge that will be waiting for you is how quickly and effectively you can make it to the next portal :) <br>
If you look to the image on the right, you will see that the party is split. One group is still within a cleared Standard Room, and the other has entered a Loot Room. Because the bright blue line only reaches halfway, that tells us that there is still fighting going on in the Loot Room.
 
==Dungeon Essence==
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[[File:HardPlainsLoot.png|230px|thumb|left|An example of what you can get from Hard Grassy Dungeon. Also, the Exit Portal!]]
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Nearby every dungeon is a merchant, but these people aren't interested in something as common as soul crystal. What they, and the individual underneath the water in [[Spawn]], want, is Dungeon Essence.


If you look to the image on the right, you will see that the party is split. One group is still within a cleared Standard Room, and the other has entered a Loot Room. Because the bright blue line only reaches halfway, that tells us that there is still fighting going on in the Loot Room.  
Successfully clearing a dungeon will reward you with a chest, and inside that chest you are guaranteed to always get two types of dungeon essence: essence specific to the Dungeon you just cleared, and then [[Generic Dungeon Essence]]. If you want to purchase items from the merchant in Behind The Garden, you need to have Grassy Dungeon Essence on hand. And if you want to buy from below Spawn's bridge, you need Generic Dungeon Essence.
 
 
Normal difficulty will get you 1 of both essences.
 
Hard difficulty will get you 2.
 
and Extreme will get you 5.  
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==Bonus Events==
==Bonus Events==
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass [[File:TimeTrialIcon.png|24px]], that is "Time Trial". If it looks like a sword [[File:DoubleTroubleFillIcon.png|20px]], that is "Double Trouble". Entering a dungeon while one of these icons float above it, will apply the bonus event to your dungeon.
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass [[File:TimeTrialIcon.png|24px]], that is "Time Trial". If it looks like a sword [[File:DoubleTroubleFillIcon.png|20px]], that is "Double Trouble". Entering a dungeon while one of these icons float above it, will apply the bonus event to your dungeon.
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