Player Stats: Difference between revisions

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The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more!


==Leveling==
==Leveling==
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*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' skills that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.


==Further Attributes==
==Further Attributes==
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*Chance HP Gain Per Hit
*Chance HP Gain Per Hit
*Chance MP Gain Per Hit
*Chance MP Gain Per Hit
Additional Info
Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the [[Element|Elements]] page.


Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely ''not'' an attribute you can even gain currently!
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==Tips==
==Tips==
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