Category:Skills: Difference between revisions

 
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The Skill Categories table is a good way of determining what skills benefit from what types of Attack Speed. For example, [[Shield Slam]]'s cooldown is only affected by Melee Attack Speed and Global Attack Speed. You can easily find skill categories while playing Soul's Remnant as well, by going to the Learned Skills tab of your Skills Window [K] and checkmarking the relevant box.
The Skill Categories table is a good way of determining what skills benefit from what types of Attack Speed. For example, [[Shield Slam]]'s cooldown is only affected by Melee Attack Speed and Global Attack Speed. You can easily find skill categories while playing Soul's Remnant as well, by going to the Learned Skills tab of your Skills Window [K] and checkmarking the relevant box.
*[[Grapple]] may fall into the ''Life'' category, but it is very much useful in combat! The Grapple skill can allow you to hang from walls, ceilings, and platforms for approximately 5 seconds before you are detached. While attached you can swing side-to-side, and change your vertical position with the Up and Down keys. From early-game and even into late-game, Grapple can be an invaluable tool in the right hands!


{{Template:CombatCategories}}
{{Template:CombatCategories}}
[[Grapple]] may fall into the ''Life'' category, but it is very much useful in combat! The Grapple skill can allow you to hang from walls, ceilings, and platforms for approximately 5 seconds before you are detached. While attached you can swing side-to-side, and change your vertical position with the Up and Down keys. From early-game and even into late-game, Grapple can be an invaluable tool in the right hands!


While in-game, you can click on a skill, then mouse over the colored bar(s) to see the exact numbers of how they scale. The Combat Scaling table is meant to provide an out-of-game option for seeing how skills scale and what they scale with.  Extra details like Size and Duration are not included. For the purposes of this table, we feel that including a Power column and a Mob (Amount) column is enough. You can always click on the Skill's name to be taken to its page for more information!  
While in-game, you can click on a skill, then mouse over the colored bar(s) to see the exact numbers of how they scale. The Combat Scaling table is meant to provide an out-of-game option for seeing how skills scale and what they scale with.  Extra details like Size and Duration are not included. For the purposes of this table, we feel that including a Power column and a Mob (Amount) column is enough. You can always click on the Skill's name to be taken to its page for more information!  
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[[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]]
[[File:ActivateWindow.png|200px|thumb|link=|Activating a skill.]]
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When leveling up, you gain both Stat Points to assign in your Stats window [O] and Skill Points to assign in your Skills Window [K].  
When leveling up, you gain both Stat Points to assign in your Stats window [O] and 1 Skill Point to assign in your Skills Window [K]. You gain 2 Skill points every 4 levels, and 3 Skill points every 12 levels.  


This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations.
This is because in Soul's Remnant, while you can level a Combat Skill up to level 20, the actual level of any Combat Skill you use requires the usage of Skill Points. And the level of your Active Skills have a considerable impactful on damage calculations.
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So go forth, level your skills, and take anything and everything from every map!
So go forth, level your skills, and take anything and everything from every map!


==Passives and Perks==
==Combat Passives and Perks==
<div style="float:right; margin-left:10px;">
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[[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]]
[[File:PassivesCombat.png|200px|thumb|link=|Melee, Range, Magic, and Faith passives.]]
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When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith.  
When gaining Skill EXP for any Combat Skill, you will also gain Skill EXP for that skill's "Category Passive". Melee. Range. Magic. Faith.  


Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something other than % Damage:
*Certain skills also have a Combat Passives requirement to learning them!
 
Passives level automatically and require no material components, mainly providing % Damage every 3 levels in what are referred to as "Skill Perks". Each Category Passive goes up to a maximum level of 99, and also have notable breakpoint levels where Skill Perks provide something besides % Damage:


'''Melee:''' <br>Every 4 levels, you gain +3 Max HP.<br>
'''Melee:''' <br>Every 4 levels, you gain +3 Max HP.<br>
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'''Faith:''' <br>Every 7 levels, you gain +1 Defense. <br>Every 20 levels, you gain +1 HP Regeneration Per Tick.<br>
'''Faith:''' <br>Every 7 levels, you gain +1 Defense. <br>Every 20 levels, you gain +1 HP Regeneration Per Tick.<br>


Life Skills provide Skill Perks as well!
==Life Perks==
Leveling your life skills is also another way to get stronger and "luckier"!
<div style="float:right; margin-left:10px;">
<div style="float:right; margin-left:10px;">
[[File:Lifeperks.png|200px|thumb|link=|Clicking on a Life Skill within the Life Skills Tab will show you something like this.]]
[[File:Lifeperks.png|200px|thumb|link=|Clicking on a Life Skill within the Life Skills Tab will show you something like this.]]
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Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill.
Using a Colored Macros Icon will use the skills assigned to it from left-to-right, and you can hold down the key to repeatedly use the Macro just as you would any skill.
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*''Arrow Skills cannot be used in Macros.''
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