member
2,752
edits
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<span class="Fire Neutral">Fire</span>: Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br> | <span class="Fire Neutral">Fire</span>: Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br> | ||
<span class="Ice Neutral">Ice</span>: Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br> | <span class="Ice Neutral">Ice</span>: Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per "Frozen" stack to 2 nearby monsters.<br> | ||
<span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.<br> | <span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others. Additionally, when a monster dies, all of the damage per tick is transferred as well.<br> | ||
<span class="Metal Neutral">Metal</span>: Lower the target's DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. <br> | <span class="Metal Neutral">Metal</span>: Lower the target's DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. <br> | ||