Soulfish: Difference between revisions

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==Maps:==
[[File:Soulfish.png]]
==Maps==


:Deep Ocean 2
Deep Ocean 2, Extreme Dungeon Key Room, Extreme Dungeon Boss Room


:Extreme Dungeon Key Room
----
==Stats==


:Extreme Dungeon Boss Room
{| class="wikitable" style="margin:left"
|+ Soulfish
| Level: 32 || EXP: 928
|style="color:green;"| Tameable: YES
|-
| HP: 2000 || ATK: 24 || DEF: 11
|-
| MP: 150 || SPD: 1.80 || Type: Ghost / Water
|}


----
----
==Stats==
==Drops==


:Type: Ghost/Water
*[???] Soul Crystals


:Hp: 2000
===Items===


:Attack: 24
* [[Blue Herb]] (10%)


:Defense: 11
* [[Light Essence]] (9.09%)


:MP: 150
* +5 Red INT Upgrade Gem (1%)


:SPD: 1.80
* +3 Blue SPR Upgrade Gem (1%)


----
----
==Drops:==


-(TBC) Exp
===Recipes===


-(TBC) Soul Crystals
* [[Great Mana Potion]] (1%)


-1.67% Blue Herb
* [[Eternal Light]] (1%)


-0.20% Red Def Gem
* [[Ring of Light]] (1%)


-0.20% Blue Jmp Gem
* [[Seafood Supreme]] (1%)


----
----
-Recipes:
--0.25% Strong Sushi


--0.25% Dungeon Scouter
==Behavior==


--0.22% Pumpin Pie
Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but different velocities slowly spreading out. The projectiles will slow down before eventually disappearing.


--0.22% Seafood Supreme
==Trivia==
 
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==Special Behavior==


Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but differnt velocities slowly spreading out. The projectiles will slow down before eventually disapeering.
[[file:SRO-Soulfish.png]]
[[Category:Monsters]]

Latest revision as of 15:58, 27 December 2023

Maps

Deep Ocean 2, Extreme Dungeon Key Room, Extreme Dungeon Boss Room


Stats

Soulfish
Level: 32 EXP: 928 Tameable: YES
HP: 2000 ATK: 24 DEF: 11
MP: 150 SPD: 1.80 Type: Ghost / Water

Drops

  • [???] Soul Crystals

Items

  • +5 Red INT Upgrade Gem (1%)
  • +3 Blue SPR Upgrade Gem (1%)

Recipes


Behavior

Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but different velocities slowly spreading out. The projectiles will slow down before eventually disappearing.

Trivia