Category:Monsters: Difference between revisions
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Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated. | Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated. | ||
''In some cases, you will receive 87 times as much Player EXP for finding and killing a Shiny!'' | |||
If you find a shiny monsters, consider using Player EXP boosters like [[Guilds|Guild]] Perks or [[2x EXP Coupon]]s to get some explosive gains! | If you find a shiny monsters, consider using Player EXP boosters like [[Guilds|Guild]] Perks or [[2x EXP Coupon]]s to get some explosive gains! | ||
Revision as of 00:25, 4 October 2025
Currently a serious Sirius WIP :3
A list of all the monsters available as of the 2024 Christmas Playtest.
Grinding Table
The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.
*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
| Grinding Table | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Level | Hitpoints | Player EXP |
Player Ratio* |
Normal | Fire | Ice | Ghost | Metal | Lightning | Water | ||||||||
| Acceptance | test | 600 | |||||||||||||||||
| Angeling | test | 1600 | |||||||||||||||||
| Big Slime | test | 9000 | |||||||||||||||||
| Blaze | test | 600 | |||||||||||||||||
| Bubble Snake | test | 325 | |||||||||||||||||
| Bubble Spirit | test | 55 | |||||||||||||||||
| Cactus | test | 380 | |||||||||||||||||
| Cat Golem | test | 1150 | |||||||||||||||||
| Cloudsheep | test | 120 | |||||||||||||||||
| Crusher | test | 350 | |||||||||||||||||
| Dark Matter | test | 950 | |||||||||||||||||
| Dark Pumpkin | test | 610 | |||||||||||||||||
| Death Mist | test | 950 | |||||||||||||||||
| Depression | test | ||||||||||||||||||
| Desert Bandit | test | 1150 | |||||||||||||||||
| Droppo | test | 580 | |||||||||||||||||
| Elemental | test | 1250 | |||||||||||||||||
| Ferni | test | 220 | |||||||||||||||||
| Fish | test | 2400 | |||||||||||||||||
| Giant Slime | test | 14000 | |||||||||||||||||
| Giga | test | 1000 | |||||||||||||||||
| Glowsnail | test | 130 | |||||||||||||||||
| Haowl | test | 450 | |||||||||||||||||
| Haunted Flame | test | 1100 | |||||||||||||||||
| Hopper | test | 150 | |||||||||||||||||
| Humblebee | test | 120 | |||||||||||||||||
| Jel | test | 110 | |||||||||||||||||
| Licki | test | 900 | |||||||||||||||||
| Licku | test | 950 | |||||||||||||||||
| Lost Bard | test | 3500 | |||||||||||||||||
| Lost Ruins | test | 1550 | |||||||||||||||||
| Monoghoul | test | 500 | |||||||||||||||||
| Phantom | test | 1250 | |||||||||||||||||
| Pimchy | test | 250 | |||||||||||||||||
| Pin Pin | test | 180 | |||||||||||||||||
| Rokkik | test | 850 | |||||||||||||||||
| Sadling | test | 280 | |||||||||||||||||
| Shadow Golem | test | 9000 | |||||||||||||||||
| Shadow Mass | test | 3000 | |||||||||||||||||
| Shadow Sprite | test | 900 | |||||||||||||||||
| Slibbit | test | 300 | |||||||||||||||||
| Slime | test | 18 | 5 | 0.28 | |||||||||||||||
| Snapper | test | 150 | |||||||||||||||||
| Soul Squid | test | 3600 | |||||||||||||||||
| Soulfish | test | 1250 | |||||||||||||||||
| Soulpling | test | 130 | |||||||||||||||||
| Soultree | test | 400 | |||||||||||||||||
| Squishling | test | 200 | |||||||||||||||||
| Sweel | test | 140 | |||||||||||||||||
| Troppo | test | 115 | |||||||||||||||||
Noteworthy Monsters
This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!
-will be filled after getting more information and personal energy lol-
The Dark
While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into little "events" that help keep things fresh and engaging.
These events we are mentioning in particular are Darkness Crystals and Shiny Monsters.
For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic. After several monsters are killed within one map, a message will appear on the screen of everyone on that map:
A mysterious darkness has appeared!
Clear it before continuing hunting!
And as the message appears, so too does the following interactable object:
Upon interacting with the object, the interacter will be prompted to perform two arrow key inputs. After succeeding, a new message will appear for everyone:
The darkness fades, and you receive a blessing!
The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:
- +7% Global Damage
- +10% Skill EXP
- +10% Item Drops
- +10% Soul Crystal Find
If the mysterious darkness is not cleared within one minute of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness is cleared.
So don't be shy, and don't get angry! Interacting with the object helps everybody!
The Shiny

Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons!
Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated.
In some cases, you will receive 87 times as much Player EXP for finding and killing a Shiny!
If you find a shiny monsters, consider using Player EXP boosters like Guild Perks or 2x EXP Coupons to get some explosive gains!
Aggro
When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.
As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!
Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.
Pages in category "Monsters"
The following 65 pages are in this category, out of 65 total.