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==Grinding Table==
==Grinding Table==
The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the [[Element]]s page may also help you maximize training efficiency.
The following table does not take into account the bonus EXP you gain from having [[Research]]. Familiarizing yourself with the [[Element]]s page may also help you maximize training efficiency.
  *Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
  *Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.



Revision as of 01:37, 4 October 2025

Killing monsters is probably the most common method of gaining Player EXP in Soul's Remnant, so it pays to know what you're doing and where you might want to be doing it. Dungeons and Quests and Party Quests are all great sources of Player EXP and items as well, but odds are you'll be killing monsters while doing most of that as well.

So here, hopefully the information we've put on this page helps you! And remember, don't be afraid to engage with the community on the Discord! Ask questions, ask to party up, all that jazz <3

Grinding Table

The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.

*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
Grinding Table
Name Level Hitpoints Player
EXP
Player
Ratio*
Normal Fire Ice Ghost Metal Lightning Water
Acceptance test 600
Angeling test 1600
Big Slime test 9000
Blaze test 600
Bubble Snake test 325
Bubble Spirit test 55
Cactus test 380
Cat Golem test 1150
Cloudsheep test 120
Crusher test 350
Dark Matter test 950
Dark Pumpkin test 610
Death Mist test 950
Depression test
Desert Bandit test 1150
Droppo test 580
Elemental test 1250
Ferni test 220
Fish test 2400
Giant Slime test 14000
Giga test 1000
Glowsnail test 130
Haowl test 450
Haunted Flame test 1100
Hopper test 150
Humblebee test 120
Jel test 110
Licki test 900
Licku test 950
Lost Bard test 3500
Lost Ruins test 1550
Monoghoul test 500
Phantom test 1250
Pimchy test 250
Pin Pin test 180
Rokkik test 850
Sadling test 280
Shadow Golem test 9000
Shadow Mass test 3000
Shadow Sprite test 900
Slibbit test 300
Slime test 18 5 0.28
Snapper test 150
Soul Squid test 3600
Soulfish test 1250
Soulpling test 130
Soultree test 400
Squishling test 200
Sweel test 140
Troppo test 115

Noteworthy Monsters

This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!

-will be filled after getting more information and personal energy lol-

Party Grinding

Bonus Part EXP!

Soul's Remnant recognizes that community is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play.

Not only do Dungeons give each party member their own Boss Chest, but forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well.

While the amount of Player EXP given by any one monster is still determined by damage contribution, all party members receive a fixed amount of bonus Player EXP depending on party size for every monster slain.

So party up with some guildmates and/or buddies, and divide and conquer!

The Dark

While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into little "events" that help keep things fresh and engaging.

These events we are mentioning in particular are Darkness Crystals and Shiny Monsters.

For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic. After several monsters are killed within one map, a message will appear on the screen of everyone on that map:

A mysterious darkness has appeared!
Clear it before continuing hunting!

And as the message appears, so too does the following interactable object somewhere on the map:

Upon interacting with the object, the interacter will be prompted to perform two arrow key inputs. After succeeding, a new message will appear for everyone:

The darkness fades, and you receive a blessing!

The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:

  • +7% Global Damage
  • +10% Skill EXP
  • +10% Item Drops
  • +10% Soul Crystal Find

If the mysterious darkness is not cleared within one minute of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness is cleared.

So don't be shy, and don't get angry! Interacting with the object helps everybody!

The Shiny

A shiny Sadling, larger and glowing!

Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons!

Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated.

In some cases, you will receive 87 times as much Player EXP for finding and killing a Shiny!

If you find a shiny monsters, consider using Player EXP boosters like Guild Perks or 2x EXP Coupons to get some explosive gains!


Aggro

When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.

As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!

Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.