Grinding: Difference between revisions

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! colspan = 20 style="width: 80em"  | Grinding Table
! colspan = 20 style="width: 80em"  | Grinding Table
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! style="width: 9em" | Name!! Lv !! style="background-color: #d6d6d6;"|Hitpoints !! Player<br>EXP !!  style="background-color: #d6d6d6;"|Player<br>Ratio* !! style="width: 5em" | Normal !!  style="width: 5em" | <span style="color:orange"> Fire</span> !! style="width: 5em" | <span style="color:cyan"> Ice</span> !! style="width: 5em" | <span style="color:purple"> Ghost !! style="width: 5em" | <span style="color:gray"> Metal</span> !! style="width: 5em" | <span style="color:#dcdc52"> Lightning</span> !! style="width: 5em" | <span style="color:#5268dc"> Water</span>   
! style="width: 9em" | Name!! Lv !! style="background-color: #d6d6d6;"|Hitpoints !! Player<br>EXP !!  style="background-color: #d6d6d6;"|Player<br>Ratio* !! style="width: 5em" | Normal !!  style="width: 5em" | <span style="color:orange"> Fire</span> !! style="width: 5em" | <span style="color:cyan"> Ice</span> !! style="width: 5em" | <span style="color:purple"> Ghost !! style="width: 5em" | <span style="color:gray"> Metal</span> !! style="width: 5em" | <div class="lightning">Lightning</span> !! style="width: 5em" | <span style="color:#5268dc"> Water</span>   
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The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:
The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:


  *+7% Global Damage<br>*+10% Skill EXP<br>*+10% Item Drops<br>*+10% Soul Crystal Find
  +7% Global Damage<br>• +10% EXP<br>• +10% Skill EXP<br>+10% Item Drops<br>+10% Soul Crystal Find


If the mysterious darkness is not cleared within 50 monster kills of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness ''is'' cleared. Fighting monsters while you can't gain anything from them will send you a message saying "Please clear the darkness before hunting more."
If the mysterious darkness is not cleared within 50 monster kills of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness ''is'' cleared. Fighting monsters while you can't gain anything from them will send you a message saying "Please clear the darkness before hunting more."
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Aggro can be gained by simply attacking a monster, or by using the [[Taunt]] skill. Currently, aggro will always go to the last player that hit a monster.
Aggro can be gained by simply attacking a monster, or by using the [[Taunt]] skill. Currently, aggro will always go to the last player that hit a monster.
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