Soulfish: Difference between revisions

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m (→‎Recipes: ring of light link fix)
 
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[[File:Soulfish.png]]
==Maps:==
==Maps==


Deep Ocean 2, Extreme Dungeon Key Room, Extreme Dungeon Boss Room
Deep Ocean 2, Extreme Dungeon Key Room, Extreme Dungeon Boss Room
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{| class="wikitable" style="margin:left"  
{| class="wikitable" style="margin:left"  
|+ Soulfish
|+ Soulfish
| Level: 32 || EXP: 928
|style="color:green;"| Tameable: YES
|-
| HP: 2000 || ATK: 24 || DEF: 11
| HP: 2000 || ATK: 24 || DEF: 11
|-
|-
| MP: 150 || SPD: 1.80 || Type: Ghost/Water
| MP: 150 || SPD: 1.80 || Type: Ghost / Water
|}
|}


----
----
==Drops:==
==Drops==
 
-(???) Exp


-(???) Soul Crystals
*[???] Soul Crystals


===Items===
===Items===
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* [[Blue Herb]] (10%)
* [[Blue Herb]] (10%)


* [[Light Essense]] (9.09%)
* [[Light Essence]] (9.09%)


* +5 Red INT Upgrade Gem (1%)
* +5 Red INT Upgrade Gem (1%)
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----
----
===Recipes===
===Recipes===


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* [[Eternal Light]] (1%)
* [[Eternal Light]] (1%)


* [[Ring Of Light]] (1%)
* [[Ring of Light]] (1%)


* [[Seafood Supreme]] (1%)
* [[Seafood Supreme]] (1%)
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==Behavior==
==Behavior==


Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but differnt velocities slowly spreading out. The projectiles will slow down before eventually disapeering.
Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but different velocities slowly spreading out. The projectiles will slow down before eventually disappearing.


==Trivia==
==Trivia==

Latest revision as of 15:58, 27 December 2023

Maps

Deep Ocean 2, Extreme Dungeon Key Room, Extreme Dungeon Boss Room


Stats

Soulfish
Level: 32 EXP: 928 Tameable: YES
HP: 2000 ATK: 24 DEF: 11
MP: 150 SPD: 1.80 Type: Ghost / Water

Drops

  • [???] Soul Crystals

Items

  • +5 Red INT Upgrade Gem (1%)
  • +3 Blue SPR Upgrade Gem (1%)

Recipes


Behavior

Every so often the Soulfish will fire 3 projectiles towards the player. The projectiles are launched at the player with the same angle but different velocities slowly spreading out. The projectiles will slow down before eventually disappearing.

Trivia