Category:Monsters: Difference between revisions
| Line 3: | Line 3: | ||
A list of all the monsters available as of the 2024 Christmas Playtest. | A list of all the monsters available as of the 2024 Christmas Playtest. | ||
==Grinding | ==Grinding Table== | ||
The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the [[Element]]s page may also help you maximize training efficiency. | The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the [[Element]]s page may also help you maximize training efficiency. | ||
*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect. | *Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect. | ||
{| div class="mw-collapsible mw-collapsed wikitable sortable" | {| div class="mw-collapsible mw-collapsed wikitable sortable" | ||
! colspan = 20 style="width: 70em" | Grinding | ! colspan = 20 style="width: 70em" | Grinding Table | ||
|- | |- | ||
! style="width: 15em" | Name!! Level !! style="background-color: #d6d6d6;"|Hitpoints !! Player<br>EXP !! style="background-color: #d6d6d6;"|Player<br>Ratio* !! Normal !! <span style="color:orange"> Fire</span> !! <span style="color:cyan"> Ice</span> !! <span style="color:purple"> Ghost !! <span style="color:gray"> Metal</span> !! <span style="color:#dcdc52"> Lightning</span> !! <span style="color:#5268dc"> Water</span> | ! style="width: 15em" | Name!! Level !! style="background-color: #d6d6d6;"|Hitpoints !! Player<br>EXP !! style="background-color: #d6d6d6;"|Player<br>Ratio* !! Normal !! <span style="color:orange"> Fire</span> !! <span style="color:cyan"> Ice</span> !! <span style="color:purple"> Ghost !! <span style="color:gray"> Metal</span> !! <span style="color:#dcdc52"> Lightning</span> !! <span style="color:#5268dc"> Water</span> | ||
Revision as of 16:23, 22 September 2025
Currently a serious Sirius WIP :3
A list of all the monsters available as of the 2024 Christmas Playtest.
Grinding Table
The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.
*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
| Grinding Table | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Level | Hitpoints | Player EXP |
Player Ratio* |
Normal | Fire | Ice | Ghost | Metal | Lightning | Water | ||||||||
| Acceptance | test | 600 | |||||||||||||||||
| Angeling | test | 1600 | |||||||||||||||||
| Big Slime | test | 9000 | |||||||||||||||||
| Blaze | test | 600 | |||||||||||||||||
| Bubble Snake | test | 325 | |||||||||||||||||
| Bubble Spirit | test | 55 | |||||||||||||||||
| Cactus | test | 380 | |||||||||||||||||
| Cat Golem | test | 1150 | |||||||||||||||||
| Cloudsheep | test | 120 | |||||||||||||||||
| Crusher | test | 350 | |||||||||||||||||
| Dark Matter | test | 950 | |||||||||||||||||
| Dark Pumpkin | test | 610 | |||||||||||||||||
| Death Mist | test | 950 | |||||||||||||||||
| Depression | test | ||||||||||||||||||
| Desert Bandit | test | 1150 | |||||||||||||||||
| Droppo | test | 580 | |||||||||||||||||
| Elemental | test | 1250 | |||||||||||||||||
| Ferni | test | 220 | |||||||||||||||||
| Fish | test | 2400 | |||||||||||||||||
| Giant Slime | test | 14000 | |||||||||||||||||
| Giga | test | 1000 | |||||||||||||||||
| Glowsnail | test | 130 | |||||||||||||||||
| Haowl | test | 450 | |||||||||||||||||
| Haunted Flame | test | 1100 | |||||||||||||||||
| Hopper | test | 150 | |||||||||||||||||
| Humblebee | test | 120 | |||||||||||||||||
| Jel | test | 110 | |||||||||||||||||
| Licki | test | 900 | |||||||||||||||||
| Licku | test | 950 | |||||||||||||||||
| Lost Bard | test | 3500 | |||||||||||||||||
| Lost Ruins | test | 1550 | |||||||||||||||||
| Monoghoul | test | 500 | |||||||||||||||||
| Phantom | test | 1250 | |||||||||||||||||
| Pimchy | test | 250 | |||||||||||||||||
| Pin Pin | test | 180 | |||||||||||||||||
| Rokkik | test | 850 | |||||||||||||||||
| Sadling | test | 280 | |||||||||||||||||
| Shadow Golem | test | 9000 | |||||||||||||||||
| Shadow Mass | test | 3000 | |||||||||||||||||
| Shadow Sprite | test | 900 | |||||||||||||||||
| Slibbit | test | 300 | |||||||||||||||||
| Slime | test | 18 | 5 | 0.28 | |||||||||||||||
| Snapper | test | 150 | |||||||||||||||||
| Soul Squid | test | 3600 | |||||||||||||||||
| Soulfish | test | 1250 | |||||||||||||||||
| Soulpling | test | 130 | |||||||||||||||||
| Soultree | test | 400 | |||||||||||||||||
| Squishling | test | 200 | |||||||||||||||||
| Sweel | test | 140 | |||||||||||||||||
| Troppo | test | 115 | |||||||||||||||||
Noteworthy Monsters
This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!
-will be filled after getting more information-
Shiny
There is a small chance that a Shiny monster can spawn. Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Skill EXP and Player EXP upon being defeated. In some cases, 87 times as much!
Make the most of this knowledge, and make sure to defeat Shiny monsters with newly upgraded skills so you don't waste the Skill EXP!
Aggro
When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.
As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!
Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.
Pages in category "Monsters"
The following 65 pages are in this category, out of 65 total.

