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Below are sortable tables meant to help you compare skills, as well as help you determine what skills you may or may not use while playing. | Below are sortable tables meant to help you compare skills, as well as help you determine what skills you may or may not use while playing. | ||
[[ | The Skill Categories table is a good way of determining what skills benefit from what types of Attack Speed. For example, [[Shield Slam]]'s cooldown is only affected by Melee Attack Speed and Global Attack Speed. You can easily find skill categories while playing Soul's Remnant as well, by going to the Learned Skills tab of your Skills Window [K] and checking the relevant box. | ||
{{Template:CombatCategories}} | {{Template:CombatCategories}} | ||
*[[Grapple]] may fall into the ''Life'' category, but it is very much useful in combat! The Grapple skill can allow you to hang from walls, ceilings, and platforms for approximately 5 seconds before you are detached. While attached you can swing side-to-side, and change your vertical position with the Up and Down keys. From early-game and even into late-game, Grapple can be an invaluable tool in the right hands! | |||
Extra details like Size | |||
The Combat Scaling table is meant to provide an out-of-game option for seeing how skills scale and what they scale with. Extra details like Size and Duration are not included. While those are very important factors in assessing a skill's strength, they are not affected by Attributes and Attack Damage. For the purposes of this table, we feel that including a Power column and a Mob (Amount) column is enough. You can always click on the Skill's name to be taken to its page for more information! | |||
{{Template:CombatScaling}} | {{Template:CombatScaling}} | ||