Category:Monsters: Difference between revisions

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==Shiny==
==Shiny==
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   [[File:ShinyEXP.png|thumb|From +1 to +87! (Outdated, but relevant)]]
   [[File:ShinySadling.png|thumb|A shiny [[Sadling]], larger than its non-shiny friends and giving off a particle effect!]]
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  [[File:ShinyCompare.png|thumb|Slimes to the left, rare ''Shiny'' Slime to the right.]]
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There is a small chance that a Shiny monster can spawn. Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Skill EXP and Player EXP upon being defeated. In some cases, 87 times as much!
There is a small chance that a Shiny monster can spawn. Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Skill EXP and Player EXP upon being defeated. In some cases, 87 times as much!

Revision as of 19:10, 3 October 2025

Currently a serious Sirius WIP :3

A list of all the monsters available as of the 2024 Christmas Playtest.

Grinding Table

The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.

*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
Grinding Table
Name Level Hitpoints Player
EXP
Player
Ratio*
Normal Fire Ice Ghost Metal Lightning Water
Acceptance test 600
Angeling test 1600
Big Slime test 9000
Blaze test 600
Bubble Snake test 325
Bubble Spirit test 55
Cactus test 380
Cat Golem test 1150
Cloudsheep test 120
Crusher test 350
Dark Matter test 950
Dark Pumpkin test 610
Death Mist test 950
Depression test
Desert Bandit test 1150
Droppo test 580
Elemental test 1250
Ferni test 220
Fish test 2400
Giant Slime test 14000
Giga test 1000
Glowsnail test 130
Haowl test 450
Haunted Flame test 1100
Hopper test 150
Humblebee test 120
Jel test 110
Licki test 900
Licku test 950
Lost Bard test 3500
Lost Ruins test 1550
Monoghoul test 500
Phantom test 1250
Pimchy test 250
Pin Pin test 180
Rokkik test 850
Sadling test 280
Shadow Golem test 9000
Shadow Mass test 3000
Shadow Sprite test 900
Slibbit test 300
Slime test 18 5 0.28
Snapper test 150
Soul Squid test 3600
Soulfish test 1250
Soulpling test 130
Soultree test 400
Squishling test 200
Sweel test 140
Troppo test 115

Noteworthy Monsters

This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!

-will be filled after getting more information and personal energy lol-

Shiny

A shiny Sadling, larger than its non-shiny friends and giving off a particle effect!

There is a small chance that a Shiny monster can spawn. Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Skill EXP and Player EXP upon being defeated. In some cases, 87 times as much!

Make the most of this knowledge, and make sure to defeat Shiny monsters with newly upgraded skills so you don't waste the Skill EXP!

Aggro

When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.

As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!

Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.