Grinding
INFO: This page is currently a Work in Progress
Killing monsters is probably the most common method of gaining Player EXP in Soul's Remnant, so it pays to know what you're doing and where you might want to be doing it. Dungeons and Quests and Party Quests are all great sources of Player EXP and items as well, but odds are you'll be killing monsters while doing most of that as well.
So here, hopefully the information we've put on this page helps you! And remember, don't be afraid to engage with the community on the Discord! Ask questions, ask to party up, all that jazz <3
Grinding Table
The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.
It is also worth mentioning that more and better Echoes are more likely to drop from higher level monsters. You can see some of the odds here: Echo Line Probs Percent
*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
| Grinding Table | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | Lv | Hitpoints | Player EXP |
Player Ratio* |
Normal | Fire | Ice | Ghost | Metal | Lightning | Water | ||||||||
| Acceptance | |||||||||||||||||||
| Ancient Soul | |||||||||||||||||||
| Angeling | |||||||||||||||||||
| Bananek | |||||||||||||||||||
| Big Slime | |||||||||||||||||||
| Black Cloudsheep | |||||||||||||||||||
| Blaze | |||||||||||||||||||
| Bubble Snake | |||||||||||||||||||
| Bubble Spirit | |||||||||||||||||||
| Cactus (Monster) | |||||||||||||||||||
| Cat Golem | |||||||||||||||||||
| Cat Guardian | |||||||||||||||||||
| Citruslime | |||||||||||||||||||
| Cloudsheep | |||||||||||||||||||
| Crusher | |||||||||||||||||||
| Dark Mass | |||||||||||||||||||
| Dark Matter | |||||||||||||||||||
| Dark Pumpkin | |||||||||||||||||||
| Death Mist | |||||||||||||||||||
| Depression | |||||||||||||||||||
| Desert Bandit | |||||||||||||||||||
| Droppo | |||||||||||||||||||
| Elemental | |||||||||||||||||||
| Ferni | |||||||||||||||||||
| Flows | |||||||||||||||||||
| Frostmite | |||||||||||||||||||
| Giga | |||||||||||||||||||
| Glowsnail | |||||||||||||||||||
| Haowl | |||||||||||||||||||
| Haunted Flame | |||||||||||||||||||
| Hopper | |||||||||||||||||||
| Humblebee | |||||||||||||||||||
| Jel | |||||||||||||||||||
| Licke | |||||||||||||||||||
| Licki | |||||||||||||||||||
| Licku | |||||||||||||||||||
| Lost Bard | |||||||||||||||||||
| Lost Ruins | |||||||||||||||||||
| Monoghoul | |||||||||||||||||||
| Phantom | |||||||||||||||||||
| Pimchy | |||||||||||||||||||
| Pin Pin | |||||||||||||||||||
| Rainbow Cloudsheep | |||||||||||||||||||
| Rokkik | |||||||||||||||||||
| Sadling | |||||||||||||||||||
| Saowl | |||||||||||||||||||
| Shadow Golem | |||||||||||||||||||
| Shadow Sprite | |||||||||||||||||||
| Slabbit | |||||||||||||||||||
| Slibbit | |||||||||||||||||||
| Slime | |||||||||||||||||||
| Slip | |||||||||||||||||||
| Snapper | |||||||||||||||||||
| Soul Squid | |||||||||||||||||||
| Soulfish | |||||||||||||||||||
| Soulpling | |||||||||||||||||||
| Soultree | |||||||||||||||||||
| Spot Slime | |||||||||||||||||||
| Squishling | |||||||||||||||||||
| Stinky Sheep | |||||||||||||||||||
| Sweel | |||||||||||||||||||
| Troppo | |||||||||||||||||||
Noteworthy Monsters
This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors, but still important enough to deserve a spotlight. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!
-will be filled after getting more information and personal energy lol-
Party Grinding

Soul's Remnant recognizes that Community is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play. Dungeons give each party member their own Boss Chest, thus greatly increasing the amount of loot obtained per run proportional to the number of party member participants. Party Quests have a minimum party size requirement in order to enter due to some puzzle parameters, and provide meaningful amounts of Player EXP upon completion as well as other rewards.
And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well.
While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least some damage to a monster will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself, the exact percentage of that monster's health you need to do being determined by party size. It is also worth noting that Player EXP isn't just "shared", it is also increased. As shown in the image to the right, slaying a monster while in a party grants an additional amount of Bonus EXP on top of the Player EXP you gained.
So not only do party members get Player EXP from every monster you kill, the amount you personally gain is increased simply for partying up on the same map!
There is even a mechanism that has been implemented which boosts the spawn rate of maps, based on how quickly the monsters therein have been slain!
Partying up is never a bad idea, so gather some buddies or party up with strangers, and have a blast! Coming across Shinies is always a blast as well :)
Like most other games, the monsters that your party members kill while being on the same map as you will also count towards any Quests you have active. Also like other games, players are discouraged from skipping community interaction by getting Player EXP from partying with others of too high a level and quickly leveling that way.
So if the level disparity is more than 10, "free" Player EXP from other players' kills begins to lessen. And eventually, once that level disparity gets high enough, zero Player EXP is gained from monsters that party members kill. So too with Bonus Party EXP.
The Shiny

While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into events that help keep things fresh and engaging.
These events we are mentioning in particular are Shiny Monsters and Darkness Crystals.
Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons, which can make Echoes on Dungeon Passes that increase Player EXP all the more rewarding.
Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated.
In some cases, you will receive 87 times as much Player EXP for finding and killing a Shiny!
If you find a shiny monsters, consider using Player EXP boosters like Guild Perks or 2x EXP Coupons to get some explosive gains!
The Dark
To make sure a player isn't just holding down a key while looking at another screen, and to make sure honest players don't feel punished for playing the game, we have Darkness Crystals. For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic, and are yet another mechanic that encourages party play.
After several monsters are killed within one map, a message will appear on the screen of everyone on that map:
A mysterious darkness has appeared!
Clear it before continuing hunting!
And as the message appears, so too does the following interactable object somewhere on the map:
Upon interacting with the object, the interacter will be prompted to perform two arrow key inputs. After succeeding, a new message will appear for everyone:
The darkness fades...
and you receive a blessing!
The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:
*+7% Global Damage
*+10% Skill EXP
*+10% Item Drops
*+10% Soul Crystal Find
If the mysterious darkness is not cleared within 50 monster kills of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness is cleared. Fighting monsters while you can't gain anything from them will send you a message saying "Please clear the darkness before hunting more."
So don't be shy, and don't get angry! Interacting with the object helps everybody on the map, so clear that darkness and reap the benefits~
Aggro
When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.
As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!
Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.