Category:Monsters: Difference between revisions

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Currently a <s>serious</s> Sirius WIP :3
Currently a <s>serious</s> Sirius WIP :3
==Aggro==
When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.
As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!
Aggro can be gained by simply attacking a monster, or by using the [[Taunt]] skill. Currently, aggro will always go to the last player that hit a monster.


==Grinding Table==
==Grinding Table==
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If you find a shiny monsters, consider using Player EXP boosters like [[Guilds|Guild]] Perks or [[2x EXP Coupon]]s to get some explosive gains!
If you find a shiny monsters, consider using Player EXP boosters like [[Guilds|Guild]] Perks or [[2x EXP Coupon]]s to get some explosive gains!
==Aggro==
When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.
As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!
Aggro can be gained by simply attacking a monster, or by using the [[Taunt]] skill. Currently, aggro will always go to the last player that hit a monster.
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