Grinding

Revision as of 00:55, 4 October 2025 by Marno (talk | contribs) (Created page with "==Grinding Table== The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency. *Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect. {| div class="mw-collapsible mw-collapsed wikitable sortable" ! colspan = 20 style="width: 70em" | Grinding Table |- ! style="width: 15...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Grinding Table

The following table does not take into account the bonus EXP you gain from having Research. Familiarizing yourself with the Elements page may also help you maximize training efficiency.

*Player Ratio is the amount of Player EXP given, divided by Hitpoints. Useful for determining grind locations, but not perfect.
Grinding Table
Name Level Hitpoints Player
EXP
Player
Ratio*
Normal Fire Ice Ghost Metal Lightning Water
Acceptance test 600    
Angeling test 1600
Big Slime test 9000
Blaze test 600  
Bubble Snake test 325  
Bubble Spirit test 55  
Cactus test 380  
Cat Golem test 1150  
Cloudsheep test 120  
Crusher test 350  
Dark Matter test 950    
Dark Pumpkin test 610  
Death Mist test 950  
Depression test    
Desert Bandit test 1150
Droppo test 580  
Elemental test 1250      
Ferni test 220  
Fish test 2400  
Giant Slime test 14000
Giga test 1000  
Glowsnail test 130    
Haowl test 450  
Haunted Flame test 1100  
Hopper test 150  
Humblebee test 120  
Jel test 110  
Licki test 900    
Licku test 950    
Lost Bard test 3500    
Lost Ruins test 1550    
Monoghoul test 500  
Phantom test 1250  
Pimchy test 250  
Pin Pin test 180    
Rokkik test 850    
Sadling test 280    
Shadow Golem test 9000    
Shadow Mass test 3000  
Shadow Sprite test 900  
Slibbit test 300  
Slime test 18 5 0.28  
Snapper test 150  
Soul Squid test 3600      
Soulfish test 1250    
Soulpling test 130  
Soultree test 400    
Squishling test 200  
Sweel test 140  
Troppo test 115  

Noteworthy Monsters

This section is dedicated to monsters that are potentially too difficult to farm due to rarity or other factors. As such, we won't be listing as much information for them as we do for the monsters in the Grinding Guide.
Don't let that stop you from checking out their page though!

-will be filled after getting more information and personal energy lol-

Party Grinding

Soul's Remnant recognizes that community is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play.

Not only do Dungeons give each party member their own Boss Chest, but forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well.

While the amount of Player EXP given by any one monster is still determined by damage contribution, all party members receive a fixed amount of bonus Player EXP depending on party size for every monster slain.

So party up with some guildmates and/or buddies, and divide and conquer!

The Dark

While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into little "events" that help keep things fresh and engaging.

These events we are mentioning in particular are Darkness Crystals and Shiny Monsters.

For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic. After several monsters are killed within one map, a message will appear on the screen of everyone on that map:

A mysterious darkness has appeared!
Clear it before continuing hunting!

And as the message appears, so too does the following interactable object somewhere on the map:

 

Upon interacting with the object, the interacter will be prompted to perform two arrow key inputs. After succeeding, a new message will appear for everyone:

The darkness fades, and you receive a blessing!

The message will also mention one of the following buffs at random, which all players on the map will receive for the next 10 minutes:

  • +7% Global Damage
  • +10% Skill EXP
  • +10% Item Drops
  • +10% Soul Crystal Find

If the mysterious darkness is not cleared within one minute of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness is cleared.

So don't be shy, and don't get angry! Interacting with the object helps everybody!

The Shiny

 
A shiny Sadling, larger and glowing!

Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons!

Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated.

In some cases, you will receive 87 times as much Player EXP for finding and killing a Shiny!

If you find a shiny monsters, consider using Player EXP boosters like Guild Perks or 2x EXP Coupons to get some explosive gains!


Aggro

When nearing monsters, an exclamation point may appear above their head shortly before they begin to chase and attack you. This is referred to as gaining aggro, and what monsters you will automatically gain aggro from is determined by your Player Level. As a rule of thumb, the more difficult an enemy, the higher your level has to be in order to avoid automatically gaining their aggro.

As you level, you will find that enemies that used to attack you first chance they get may now ignore you. That being said, there is still contact damage, so stay vigilant!

Aggro can be gained by simply attacking a monster, or by using the Taunt skill. Currently, aggro will always go to the last player that hit a monster.