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===Dungeons=== | ===Dungeons=== | ||
Dungeons look like a floating crystal. To enter a dungeon you must first be in a party, and the party leader must have at least one [[Dungeon Pass]] in their inventory as well as an item to offer. Upon interacting ("spacebar" by default) with | Dungeons look like a floating crystal. To enter a dungeon you must first be in a party, and the party leader must have at least one [[Dungeon Pass]] in their inventory as well as an item to offer. Upon interacting ("spacebar" by default) with the floating crystal, a window will appear. The party leader must then drag an item into the designated box as an offering. | ||
The difficulty of the dungeon you enter is entirely decided by the item you offer: | The difficulty of the dungeon you enter is entirely decided by the item you offer: | ||
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After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper | After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress. The item you offered will show as well. | ||
The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item, even if it has the same rarity, you will enter a dungeon with a different layout. However this also means that you can enter a familiar layout by offering the same item | The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item for your next dungeon run, even if it has the same rarity, you will enter a dungeon with a different layout. However, this also means that you can enter a familiar layout by offering the same item. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next. | ||
Also. If someone outside of the dungeon offers the same item you used for your party to enter, they will join your instance of the Dungeon. This can be useful if a player dies and needs to re-enter the dungeon, or if you'd like to run a dungeon with more players than the default party size. | |||
This may, and has, also lead to some mishaps :) | This may, and has, also lead to some mishaps :) | ||