Dungeons: Difference between revisions

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'''Loot Room(s):''' There are anywhere from zero to a few of these yellow square rooms within any given dungeon, and they're better than Standard Rooms. One chest will spawn for each party member upon clearing. The contents of these chests have a lower quality pool of items than Boss Chests, but a chest is a chest. While exploring the dungeon, there's no harm in going through Loot Rooms while looking for your Key Room or Boss Room. If you really feel like it, you can even explore the dungeon after clearing the Boss Room, looking for Loot Rooms.
'''Loot Room(s):''' There are anywhere from zero to a few of these yellow square rooms within any given dungeon, and they're better than Standard Rooms. One chest will spawn for each party member upon clearing. The contents of these chests have a lower quality pool of items than Boss Chests, but a chest is a chest. While exploring the dungeon, there's no harm in going through Loot Rooms while looking for your Key Room or Boss Room. If you really feel like it, you can even explore the dungeon after clearing the Boss Room, looking for Loot Rooms.


==Bonus Modes==
==Bonus Events==
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass [[File:TimeTrialIcon.png|24px]], that is "Time Trial". If it looks like a sword [[File:DoubleTroubleFillIcon.png|20px]], that is "Double Trouble". Entering a dungeon while one of these icons float above it, will apply the bonus mode to your dungeon.
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass [[File:TimeTrialIcon.png|24px]], that is "Time Trial". If it looks like a sword [[File:DoubleTroubleFillIcon.png|20px]], that is "Double Trouble". Entering a dungeon while one of these icons float above it, will apply the bonus mode to your dungeon.
   
   
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