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==Room Types== | ==Room Types== | ||
In order to clear a dungeon, you must first | In order to clear a dungeon, you must first know the different room types: | ||
'''Dungeon Entrance:''' The room you first enter into, denoted by a blue square on the map. Within this room will be a purple Exit Portal, which will take you out of the dungeon should you try to take the portal. After confirming that that is what you want to do. | |||
'''Standard Room:''' Every room besides the Dungeon Entrance builds upon the Standard Room, which is shown as a clear square on the map. There are no portals in these rooms until they are cleared. Each of these rooms will have a single [[Slime]] in them that, after being defeated, will spawn the first wave of monsters. A new wave will spawn after the last monster of a wave is defeated, until all enemies are slain and the room is cleared. | <div style="float:right; margin-left:10px;"> | ||
'''Key Room:''' Your first main goal is to find this room, which will show as a light red square on the map when you near it. The monsters here will be of a higher difficulty than Standard Rooms, and in the final and hardest wave one of the monsters will drop the Boss Key. A player will have to pick this up into their inventory. After the Key Room is cleared, a green portal will sometimes appear that will take you back to the Dungeon Entrance. This can help save time, but the portal doesn't always appear. | [[File:DungeonLayoutExample.png|thumb|left|The blue dot is your location. The green dot(s) will show other players.]] | ||
'''Boss Room:''' This room will appear a bright red square on the map, and any portal leading into it will also be a bright red. These portals are locked. In order to enter the Boss Room, the player with the Boss Key in their inventory will have to enter first. Upon entry, the Boss Key is removed from their inventory and other players will be able to enter. Remember, there is only a single Slime enemy. So long as the Slime is not killed, no other enemies will spawn within the room. | </div> | ||
After the Slime is killed, waves of harder enemies will spawn one after the other. The final wave will contain the boss monster(s), and | '''Dungeon Entrance:'''<br> | ||
'''Loot Room(s):''' | The room you first enter into, denoted by a blue square on the map. Within this room will be a purple Exit Portal, which will take you and only you out of the dungeon should you try to take the portal. After confirming that that is what you want to do. | ||
'''Standard Room:''' <br> | |||
Every room besides the Dungeon Entrance builds upon the Standard Room, which is shown as a clear square on the map. There are no portals in these rooms until they are cleared. Each of these rooms will have a single [[Slime]] in them that, after being defeated, will spawn the first wave of monsters. A new wave will spawn after the last monster of a wave is defeated, until all enemies are slain and the room is cleared. | |||
'''Key Room:''' <br> | |||
Your first main goal is to find this room, which will show as a light red square on the map when you near it. The monsters here will be of a higher difficulty than Standard Rooms, and in the final and hardest wave one of the monsters will drop the Boss Key. A player will have to pick this up into their inventory. After the Key Room is cleared, a green portal will sometimes appear that will take you back to the Dungeon Entrance. This can help save time, but the portal doesn't always appear. | |||
'''Boss Room:''' <br> | |||
This room will appear a bright red square on the map, and any portal leading into it will also be a bright red. These portals are locked. In order to enter the Boss Room, the player with the Boss Key in their inventory will have to enter first. Upon entry, the Boss Key is removed from their inventory and other players will be able to enter. Remember, there is only a single Slime enemy. So long as the Slime is not killed, no other enemies will spawn within the room. After the Slime is killed, waves of harder enemies will spawn one after the other. The final wave will contain the boss monster(s), and its up to everyone to take them down. | |||
After victory is achieved, a window showing player damage contribution will also appear, and a bonus amount of Soul Crystal will be distributed based on it. Successfully clearing this room will unlock one Boss Chest for each party member. After a chest is opened the items within it will spread out onto the floor as per usual, so be kind and don't be greedy. After everyone is done, they can individually take the purple Exit Portal that spawned within the Boss Room or go back through the other dungeon rooms. | |||
'''Loot Room(s):''' These are the yellow rooms on the map, and they're better than Standard Rooms. One chest will spawn for each party member upon clearing. The contents of these chests have a lower quality pool of items than Boss Chests, but a chest is a chest. While exploring the dungeon, there's no harm in going through Loot Rooms while looking for your Key Room or Boss Room. If you really feel like it, you can even explore the dungeon after clearing the Boss Room, looking for Loot Rooms. | |||
==Bonus Modes== | ==Bonus Modes== | ||